Подключение к CSS, конфиги серверов
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KocmoC_2P | Дата: Среда, 09.12.2009, 11:43 | Сообщение # 1 |
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| 1. Сервера: №1. connect 195.58.1.123:27015 - tickrate 100 №2. connect 195.58.1.123:27017 - tickrate 100 №3. connect 195.58.1.123:27025 - tickrate 100 (195.58.1.123:27030 - sourceTV) - CW server. №4. connect 195.58.1.123:27027 - tickrate 100 (195.58.1.123:27032 - sourceTV) - CW server for pR!de clan. 2. Машина: Dual Intel Xeon 2.8 HT 4 Gb RAM 2x36 Gb UWSCSI 10k rpm HDD 3. Некоторые команды прописанные у меня: rate 30000 cl_updaterate 66 cl_cmdrate 66 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_timeout 300 cl_restrict_server_commands 0 mat_dxlevel 95 4. Сетевые настройки клиентов. rate 25000;cl_cmdrate 33;cl_updaterate 33 - минимальные. rate 30000;cl_cmdrate 66;cl_updaterate 66 - оптимальные, по моему мнению, настройки. настройки в пунктах 3 и 4 рекомендую прописывать в файл autoexec.cfg и они будут автоматически ставиться при запуске ксс. 5. Как создать файл autoexec.cfg? Ссоздаем новый текстовый документ и переименовываем его "autoexec.cfg". Прописываем все нужные нам команды в этот файл. Далее помещаем "autoexec.cfg" в папку C:\Steam\SteamApps\*********\counter-strike source\cstrike\cfg\. Теперь при каждом запуске ксс эта команда будет прописываться автоматически и избавит вас от лишних движений. ********* - это ваш аккаунт в стиме
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KocmoC_2P | Дата: Среда, 09.12.2009, 11:45 | Сообщение # 2 |
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| Конфиг серверов №1 и 2: // game mp_footsteps 1 mp_flashlight 0 mp_autocrosshair 1 mp_friendlyfire 1 mp_chattime 10 // amount of time players can chat after the game is over mp_timelimit 30 // game time per map in minutes mp_buytime 0.5 // How many minutes after round start players can buy items for. mp_maxrounds 0 // max number of rounds to play before server changes maps mp_winlimit 0 // max number of rounds one team can win before server changes maps mp_startmoney 800 // amount of money each player gets when they reset mp_roundtime 2.5 // How many minutes each round takes. mp_freezetime 5 // how many seconds to keep players frozen when the round starts mp_c4timer 35 // how long from when the C4 is armed until it blows mp_limitteams 1 // Max # of players 1 team can have over another (0 disables check) mp_autoteambalance 0 // punish mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} mp_autokick 0 // Kick idle/team-killing players mp_spawnprotectiontime 0 // Kick players who team-kill within this many seconds of a round restart. mp_hostagepenalty 4 // Terrorist are kicked for killing too much hostages // world sv_gravity 800 // World gravity. sv_stopspeed 75 // Minimum stopping speed when on ground. sv_maxspeed 320 sv_accelerate 5 sv_airaccelerate 10 sv_wateraccelerate 10 sv_waterfriction 1 sv_footsteps 1 // Play footstep sound for players sv_rollspeed 200 sv_rollangle 0 // Max view roll angle sv_friction 4 // World friction. sv_bounce 0 // Bounce multiplier for when physically simulated objects collide with other objects. sv_maxvelocity 3500 // Maximum speed any ballistically moving object is allowed to attain per axis. sv_stepsize 18 sv_backspeed 0.6 // How much to slow down backwards motion sv_waterdist 12 // Vertical view fixup when eyes are near water plane. sv_pushaway_force 30000 // How hard physics objects are pushed away from the players on the server. sv_pushaway_min_player_speed 75 // If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_pushaway_max_force 1000 // Maximum amount of force applied to physics objects by players. // rcon sv_rcon_minfailuretime 30 // Number of seconds to track failed rcon authentications sv_rcon_minfailures 5 // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_maxfailures 10 // Max number of times a user can fail rcon authentication before being banned sv_rcon_banpenalty 5 // Number of minutes to ban users who fail rcon authentication // network sv_unlag 1 // Enables player lag compensation sv_maxunlag 1 // Maximum lag compensation in seconds sv_lagflushbonecache 1 // Flushes entity bone cache on lag compensation sv_unlag_fixstuck 1 // Disallow backtracking a player for lag compensation if it will cause them to become stuck sv_max_usercmd_future_ticks 8 // Prevents clients from running usercmds too far in the future. Prevents speed hacks. sv_runcmds 1 sv_showimpacts 0 // Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) sv_showplayerhitboxes 0 // Show lag compensated hitboxes for the specified player index whenever a player fires. sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_minupdaterate 20 // Minimum updates per second that the server will allow sv_maxupdaterate 100 // Maximum updates per second that the server will allow sv_minrate 3000 // Min bandwidth rate allowed on server, 0 == unlimited sv_maxrate 30000 // Max bandwidth rate allowed on server, 0 == unlimited sv_timeout 65 // After this many seconds without a message from a client, the client is dropped sv_visiblemaxplayers 20 // Overrides the max players reported to prospective clients // queries sv_enableoldqueries 0 // Enable support for old style (HL1) server queries sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere. sv_max_queries_window 30 // Window over which to average queries per second averages. sv_max_queries_sec 3.0 // Maximum queries per second to respond to from a single IP address. // sourcetv tv_delay 100 // SrcTV broadcast delay in seconds tv_delaymapchange 1 // Delays map change until broadcast is complete tv_enable 0 // Activates SourceTV on server. tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_overridemaster 0 // Overrides the SourceTV master root address. tv_autorecord 0 // Automatically records all games as SourceTV demos. tv_maxclients 128 // Maximum client number on SourceTVserver. tv_snapshotrate 16 // Snapshots broadcasted per second tv_timeout 30 // SourceTV connection timeout in seconds. tv_autoretry 1 // Relay proxies retry connection after network timeout tv_chattimelimit 3 // Limits spectators to chat only every n seconds tv_maxrate 5000 // Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_nochat 0 // Don't receive chat messages from other SourceTV spectators // voice sv_alltalk 0 // Players can hear all other players, no team restrictions sv_voiceenable 1 sv_voicecodec "vaudio_miles"// Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. // files sv_consistency 1 // Whether the server enforces file consistency for critical files sv_allowupload 0 // Allow clients to upload customizations files sv_allowdownload 1 // Allow clients to download files sv_downloadurl "" // Location from which clients can download missing files // logs log on // Enables logging to file, console, and udp < on | off >. sv_logbans 0 // Log server bans in the server logs. sv_log_onefile 0 // Log server information to only one file. sv_logecho 1 // Echo log information to the console. sv_logflush 0 // Flush the log file to disk on each write (slow). sv_logfile 1 // Log server information in the log file. sv_logsdir "logs" // Folder in the game directory where server logs will be stored. sv_logblocks 0 // If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist 1 mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) // specs/playerid sv_specaccelerate 5 sv_specspeed 1.5 sv_specnoclip 1 mp_forcecamera 0 // Restricts spectator modes for dead players mp_allowspectators 1 // toggles whether the server allows spectator mode or not mp_playerid 0 // Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar mp_fadetoblack 0 // fade a player's screen to black when he dies // misc sv_maxreplay 0 // Maximum replay time in seconds sv_pausable 0 // Is the server pausable. sv_cheats 0 // Allow cheats on server sv_filterban 1 // Set packet filtering by IP mode sv_stats 1 // Collect CPU usage stats sv_instancebaselines 1 // Enable instanced baselines. Saves network overhead. mp_decals 200 fps_max 1000 // Frame rate limiter decalfrequency 2000 r_spray_lifetime 1 // Number of rounds player sprays are visible
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KocmoC_2P | Дата: Среда, 09.12.2009, 11:46 | Сообщение # 3 |
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| Mani Admin Plugin: // ************************************************** *************************** // Module : Advert // // Desc : Adverts can be used in game using this module in conjuction with the // adverts.txt file in the /cfg/mani_admin_plugin/ folder // ************************************************** *************************** // Adverts 1 = on, 0 = off mani_adverts 0 // Time between adverts displayed mani_time_between_adverts 120 // Allow adverts in chat area of screen mani_adverts_chat_area 1 // Allow adverts in top left corner of screen (these can be coloured) mani_adverts_top_left 0 // Sets colour of adverts, here I've set it to blue // Red component colour of adverts (255 = max) mani_advert_col_red 255 // Green component colour of adverts (255 = max) mani_advert_col_green 255 // Blue component colour of adverts (255 = max) mani_advert_col_blue 255 // ************************************************** *************************** // Module : Stats // // Desc : The stats module is a very simple ranking system based on 3 methods of // calculation (defined in mani_stats_calculate). // ************************************************** *************************** // 1 = Enable stats module, 0 = disable stats module mani_stats 0 // 0 = calculate once per map, 1 = calculate at end of each round (CSS Only) mani_stats_mode 1 // Number of days since player last connected before they are removed from the // stats list mani_stats_drop_player_days 5 // This cvar is used to set the type of stats calculation to use for ranking // players // 0 = Rank by by pure kills // 1 = Rank by by kill:death ratio // 2 = Rank by kills minus deaths // 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier mani_stats_calculate 3 // Number of kills required before a player is given a rank // If you are using the Kill Death ratio you should set this quite high mani_stats_kills_required 0 // Defines how long a 'top' display lasts for before it fades (5 - 30 seconds) mani_stats_top_display_time 10 // Defines whether other players see your rank when you type 'rank' // 1 = show rank to all players // 0 = only show rank to player who typed 'rank' mani_stats_show_rank_to_all 1 // Defines a message to show when a user types 'rank' and the stats are turned // off (this can be blank) mani_stats_alternative_rank_message "www.mystats.com" // Enables writing of ranks to a text file called mani_ranks.txt for export to a // web page. mani_stats_write_text_file 1 // Set in minutes how often you want the stats to recalculate. This should be // used if you have long map times with no end of round. // 0 = disables frequency calculating, > 0 = time in minutes between each stats // rank calculation mani_stats_calculate_frequency 0 // Set in minutes how often you want the stats to recalculate AND write to disk // This should be used if you have long map times with no end of round. // 0 = disabled, > 0 = time in minutes between each save and recalculation of // ranks mani_stats_write_frequency_to_disk 0 // Set to 1 if you want your ranks to be by steam id (default), // Set to 0 if you are not using steam ids on your server (Lan mode) mani_stats_by_steam_id 1 // 1 = Include any bot kills made in stats // 0 = Killing a bot does not count to stats mani_stats_include_bot_kills 0 // Stats points decay settings // Number of days since last connect that points decay will start mani_stats_decay_start 2 // Number of days that the decay will take place over once started // Points will drop to 500 over this period of time. If the player rejoins // their points will be restored to full value mani_stats_decay_period 7 // When a player reconnects the stats module can restore a players // points back to the full amount if decay has set in // 0 = Do not restore full points, 1 = restore to full points mani_stats_decay_restore_points_on_connect 0 // If set to 1 a victim will never lose points ala BF2 mani_stats_points_add_only 0 // Number of days before a player is made invisible from // being ranked. Note that the player is not dropped, if // they rejoin their rank will be restored. mani_stats_ignore_ranks_after_x_days 21 // Multiplier used in points calculation, default is 5.0 mani_stats_points_multiplier "5.0" // Multiplier for victim points lost. If you want victims // to lose say half points for dying set this to "0.5" etc mani_stats_points_death_multiplier "1.0" // Weapon weighting for CSS Stats // Making a weight 2.0 will double the points given/taken // Making a weight 0.5 will halve the points given/taken mani_stats_css_weapon_ak47 "1.0" mani_stats_css_weapon_m4a1 "1.0" mani_stats_css_weapon_mp5navy "1.2" mani_stats_css_weapon_awp "1.0" mani_stats_css_weapon_usp "1.4" mani_stats_css_weapon_deagle "1.2" mani_stats_css_weapon_aug "1.0" mani_stats_css_weapon_hegrenade "1.8" mani_stats_css_weapon_xm1014 "1.1" mani_stats_css_weapon_knife "2.0" mani_stats_css_weapon_g3sg1 "0.8" mani_stats_css_weapon_sg550 "0.8" mani_stats_css_weapon_galil "1.1" mani_stats_css_weapon_m3 "1.2" mani_stats_css_weapon_scout "1.1" mani_stats_css_weapon_sg552 "1.0" mani_stats_css_weapon_famas "1.0" mani_stats_css_weapon_glock "1.4" mani_stats_css_weapon_tmp "1.5" mani_stats_css_weapon_ump45 "1.2" mani_stats_css_weapon_p90 "1.2" mani_stats_css_weapon_m249 "1.2" mani_stats_css_weapon_elite "1.4" mani_stats_css_weapon_mac10 "1.5" mani_stats_css_weapon_fiveseven "1.5" mani_stats_css_weapon_p228 "1.5" mani_stats_css_weapon_flashbang "5.0 mani_stats_css_weapon_smokegrenade "5.0" // Bonus Points for CSS Players mani_stats_css_bomb_planted_bonus "10" mani_stats_css_bomb_defused_bonus "10" mani_stats_css_hostage_rescued_bonus "5" mani_stats_css_hostage_killed_bonus "-15" mani_stats_css_vip_escape_bonus "4" mani_stats_css_vip_killed_bonus "10" // Bonus Points for CSS Teams mani_stats_css_ct_eliminated_team_bonus "2" mani_stats_css_t_eliminated_team_bonus "2" mani_stats_css_ct_vip_escaped_team_bonus "10" mani_stats_css_t_vip_assassinated_team_bonus "6" mani_stats_css_t_target_bombed_team_bonus "5" mani_stats_css_ct_all_hostages_rescued_team_bonus "10" mani_stats_css_ct_bomb_defused_team_bonus "5" mani_stats_css_ct_hostage_killed_team_bonus "1" mani_stats_css_ct_hostage_rescued_team_bonus "1" mani_stats_css_t_bomb_planted_team_bonus "2" // Weapon weighting for DODS Stats // Making a weight 2.0 will double the points given/taken // Making a weight 0.5 will halve the points given/taken mani_stats_dods_weapon_amerknife "3.0" mani_stats_dods_weapon_spade "3.0" mani_stats_dods_weapon_colt "1.6" mani_stats_dods_weapon_p38 "1.5" mani_stats_dods_weapon_c96 "1.5" mani_stats_dods_weapon_garand "1.3" mani_stats_dods_weapon_m1carbine "1.2" mani_stats_dods_weapon_k98 "1.3" mani_stats_dods_weapon_spring "1.5" mani_stats_dods_weapon_k98_scoped "1.5" mani_stats_dods_weapon_thompson "1.25" mani_stats_dods_weapon_mp40 "1.25" mani_stats_dods_weapon_mp44 "1.35" mani_stats_dods_weapon_bar "1.2" mani_stats_dods_weapon_30cal "1.25" mani_stats_dods_weapon_mg42 "1.2" mani_stats_dods_weapon_bazooka "2.25" mani_stats_dods_weapon_pschreck "2.25" mani_stats_dods_weapon_frag_us "1.0" mani_stats_dods_weapon_frag_ger "1.0" mani_stats_dods_weapon_smoke_us "5.0" mani_stats_dods_weapon_smoke_ger "5.0" mani_stats_dods_weapon_riflegren_us "1.3" mani_stats_dods_weapon_riflegren_ger "1.3" mani_stats_dods_weapon_punch "3.0" // Bonus Points for DODS mani_stats_dods_capture_point 4 mani_stats_dods_block_capture 4 mani_stats_dods_round_win_bonus 4
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KocmoC_2P | Дата: Среда, 09.12.2009, 11:46 | Сообщение # 4 |
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| // ************************************************** *************************** // Module : Victim Stats // // Desc : The victim stats module shows your statistic for the period when // you were alive // ************************************************** *************************** // Allow the use of victim stats // 0 = off // 1 = on mani_show_victim_stats 1 // Set to 1 if you don't want to see damage taken from yourself mani_show_victim_stats_inflicted_only 0 // This controls the default mode a player will have their victim stats mode // set to when they first ever join your server. This setting is applied to // the player's stored record withing player_settings.dat it does not control // whether the victim stats functionality is on or off. // 0 = mode 0, 1 = mode 1, 2 = mode 2, 3 = GUI mode mani_player_settings_damage 3 // ************************************************** *************************** // Module : Most Destructive // // Desc : This small module for CSS only shows the player that caused // the most damage with their kills at the end of a round // ************************************************** *************************** // Enable most destructive stats output mani_stats_most_destructive 1 // 0 = By Kills then damage, 1 = by damage alone mani_stats_most_destructive_mode 0 // This controls the default mode a player will have their *Most Destructve* // stats mode set to when they first ever join your server. This setting is // applied to the player's stored record withing player_settings.txt it // does not control whether the *Most Destructve* functionality is on or off. // 0 = disabled, 1 = enabled mani_player_settings_destructive 1 // ************************************************** *************************** // Module : Team Kill/Wound Protection // // Desc : The stats module is a very simple ranking system based on 3 methods of // calculation (defined in mani_stats_calculate). // ************************************************** *************************** // Enable TK Protection 1 = on, 0 = off mani_tk_protection 1 // Enable TK Punishment menu 1 = on, 0 = off mani_tk_forgive 1 // Time allowed after freezetime where spawn protection is enabled mani_tk_spawn_time 5 // Defines whether bots can run tk punish options on other player (1 = on) mani_tk_allow_bots_to_punish 0 // Defines whether when tk'ing a bot adds to a players tk violation count // 0 = off, 1 = on mani_tk_allow_bots_to_add_violations 0 // Number of tk violations before player is banned mani_tk_offences_for_ban 3 // Time in minutes for a tk ban, 0 = permanent mani_tk_ban_time 30 // When set to 1 a player will be slapped and have their view moved when // team wounding. mani_tk_slap_on_team_wound 0 // Sets the amount of damage a team wound inflicts on the attacker mani_tk_slap_on_team_wound_damage 0 // If set to 1 shows opposition team wounds in chat and all team wounds if // you are spectator, 0 = normal css style mani_tk_show_opposite_team_wound 1 // Defines whether a players tk violation count is incremented even if // forgiven (0 = off, 1 = on) mani_tk_add_violation_without_forgive 0 // Turn on forgive option for tk punishments mani_tk_allow_forgive_option 1 // Defines whether the blind option can be used on players (1 = on) mani_tk_allow_blind_option 0 // Amount of blindness for 'blind' punishment (255 = completely blind) mani_tk_blind_amount 253 // Turn on slap option for tk punishments mani_tk_allow_slap_option 1 // Turn on tk cash option for tk punishments mani_tk_allow_cash_option 1 // Amount of health that a player will slapped to mani_tk_slap_to_damage 0 // Amount of cash to take from a team killer mani_tk_cash_percent 30 // Turn on freeze option for tk punishments mani_tk_allow_freeze_option 0 // When set to 1 the Drug option is allowed in the TK Menu mani_tk_allow_drugged_option 0 // Turn on burn option for tk punishments mani_tk_allow_burn_option 0 // This defines how long the burn time should be for in seconds for a // tk punishment mani_tk_burn_time 100 // Turn on slay option for tk punishments // 1 = on, 0 = off mani_tk_allow_slay_option 1 // Main option to turn on damage reflection // 1 = on, 0 = off mani_tk_team_wound_reflect 0 // Set the number of team wounds required by a player during the course // of a map before the reflective damage kicks in mani_tk_team_wound_reflect_threshold 5 // This value is a damage multiplier that inflicts whatever damage // (armor loss + health loss) was given to the victim back to the attacker. // When set to 1.0 the damage is perfectly reflected, set at 2.0 // the damage inflicted back on the attacker will be twice the damage etc. mani_tk_team_wound_reflect_ratio 1.0 // An addition cvar here increases the reflection ratio each time the player // teamwounds another player. This is to deter persistent team wounders mani_tk_team_wound_reflect_ratio_increase 0.1 // This defines whether the tk time bomb option can be used or not mani_tk_allow_time_bomb_option 0 // This defines the time before the bomb goes off mani_tk_time_bomb_seconds 10 // This defines the bomb blast radius mani_tk_time_bomb_blast_radius 1000 // 0 = no beams, 1 = beams on mani_tk_time_bomb_show_beams 1 // 0 = player only, 1 = players on same team, 2 = all players mani_tk_time_bomb_blast_mode 2 // This defines whether the tk fire bomb option can be used or not mani_tk_allow_fire_bomb_option 0 // This defines the time before the bomb goes off mani_tk_fire_bomb_seconds 10 // This defines the bomb blast radius mani_tk_fire_bomb_blast_radius 1000 // 0 = no beams, 1 = beams on mani_tk_fire_bomb_show_beams 1 // 0 = player only, 1 = players on same team, 2 = all players mani_tk_fire_bomb_blast_mode 2 // Time in seconds that players will burn for mani_tk_fire_bomb_burn_time 100 // This defines whether the tk freeze bomb option can be used or not mani_tk_allow_freeze_bomb_option 0 // This defines the time before the bomb goes off mani_tk_freeze_bomb_seconds 10 // This defines the bomb blast radius mani_tk_freeze_bomb_blast_radius 1000 // 0 = no beams, 1 = beams on mani_tk_freeze_bomb_show_beams 1 // 0 = player only, 1 = players on same team, 2 = all players mani_tk_freeze_bomb_blast_mode 2 // Radius of beep circle, 0 = radius measures the same as the bomb blast, // default is 256 mani_tk_time_bomb_beep_radius 0 // Radius of beep circle, 0 = radius measures the same as the bomb blast, // default is 256 mani_tk_fire_bomb_beep_radius 0 // Radius of beep circle, 0 = radius measures the same as the bomb blast, // default is 256 mani_tk_freeze_bomb_beep_radius 0 // Allow TK Beacon circle tk option mani_tk_allow_beacon_option 0 // Radius of beacon circle mani_tk_beacon_radius 384
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KocmoC_2P | Дата: Среда, 09.12.2009, 11:46 | Сообщение # 5 |
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| // ************************************************** *************************** // Module : Reserve Slot // // Desc : The Reserve slot module configuration cvars // ************************************************** *************************** // Turn on off reserve slots mani_reserve_slots 1 // Number of reserve slots you have mani_reserve_slots_number_of_slots 3 // User defined message shown in players console when kicked mani_reserve_slots_kick_message "You were disconnected for using a reserve slot" // User defined message for redirection of players to another server mani_reserve_slots_redirect_message "This server is full, you are being redirected to another one of our servers" // The IP address of the server you wish to redirect players to. Leave it blank // if you do not want redirection to be used mani_reserve_slots_redirect "195.58.1.123:27017" // This defines whether you want your reserve slots to fill with reserve players // or always be kept free (1 = allow slots to fill, 0 = always keeps slots free // and kick player instead) mani_reserve_slots_allow_slot_fill 1 // Type of method used to kick players, 0 = by highest ping (spectators first), // 1 = by connection time (spectators go first) mani_reserve_slots_kick_method 1 // Include admins in the adminlist.txt file as players who have reserve slots // (1 = include admins) mani_reserve_slots_include_admin 1 // ************************************************** *************************** // Module : High Ping kick // // Desc : The Reserve slot module configuration cvars // ************************************************** *************************** // Enable disable high ping kicker (1 = on) mani_high_ping_kick 1 // Set the ping at which you want players kicked mani_high_ping_kick_ping_limit 200 // Number of samples and averaged before a decision is made to kick a player // (1 sample is about 1.5 seconds) mani_high_ping_kick_samples_required 60 // Message displayed in console when player is disconnected mani_high_ping_kick_message "Your ping is too high" // ************************************************** *************************** // Module : Admin action messages // // Desc : This section defines which admin actions will be anonymous to // non-admins on your server. If the option is set to 1 then the action // will not be shown to non-admins, if set to 0 then all players will // see which admin kicked/slayed/banned/etc a player. // ************************************************** *************************** mani_adminslap_anonymous 0 mani_adminblind_anonymous 0 mani_adminfreeze_anonymous 0 mani_adminteleport_anonymous 0 mani_admindrug_anonymous 0 mani_adminmap_anonymous 0 mani_adminswap_anonymous 0 mani_admingimp_anonymous 0 mani_adminvote_anonymous 0 mani_adminsay_anonymous 0 mani_adminkick_anonymous 0 mani_adminslay_anonymous 0 mani_adminban_anonymous 0 mani_adminburn_anonymous 0 mani_adminnoclip_anonymous 0 mani_adminmute_anonymous 0 mani_admincash_anonymous 0 mani_adminsetskin_anonymous 0 mani_admindropc4_anonymous 0 mani_admintimebomb_anonymous 0 mani_adminfirebomb_anonymous 0 mani_adminfreezebomb_anonymous 0 mani_adminhealth_anonymous 0 mani_adminbeacon_anonymous 0 mani_admingravity_anonymous 0 // ************************************************** *************************** // Module : Chat flooding control // // Desc : This is to control chat spam with the game // ************************************************** *************************** // Sets the time threshold for chat spamming (0 = off, 1.5 is a good // value for use) mani_chat_flood_time 0 // Sets the message the player will receive when they are spamming mani_chat_flood_message "STOP SPAMMING THE SERVER !!" // ************************************************** *************************** // Module : Basic auto balance teams // // Desc : This is a very basic auto balancer, this does not take into // account player skill // ************************************************** *************************** // Set to 1 for auto team balancing at end of rounds (an alternative to the // CSSource built in team balancer) mani_autobalance_teams 1 // 0 = Players balanced regardless if dead or alive, 1 = dead players swapped // first followed by alive players, 2 = only dead players can be swapped mani_autobalance_mode 1 // ************************************************** *************************** // Module : Current Time Display // // Desc : This controls the time of day message formatting // ************************************************** *************************** // 1 for military style time, 0 for 12 hour clock mani_military_time 1 // Set to your servers timezone or leave it blank, it will be added to the // end of the time when displayed mani_thetime_timezone "E-burg" // mani_adjust_time cvar allows you to specify the number of minutes to // add or subtract from your server clock when you type thetime in game. // If you server is 20 minutes fast set mani_adjust_time -20, if it is // 30 minutes slow set mani_adjust_time 30. mani_adjust_time 0 // ************************************************** *************************** // Module : Gimping // // Desc : This controls the messages displayed when a player is gimped and // un-gimped // ************************************************** *************************** // Message displayed when a player is gimped mani_gimp_transform_message "Everyone point and laugh at the Gimp!" // Message displayed when a player is un-gimped mani_gimp_untransform_message "The gods are merciful, The Gimp is back to normal"
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KocmoC_2P | Дата: Среда, 09.12.2009, 11:47 | Сообщение # 6 |
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| // ************************************************** *************************** // Module : Voting functionality // // Desc : There are two types of vote. System started where an admin has // triggered a vote or User started where a user has started a vote // The following cvars control the configuration of the voting // ************************************************** *************************** // Allow voting 1 = on, 0 = off (this cvar controls ALL voting) mani_voting 1 // Defines the last number of maps played to not show in random votemap lists mani_vote_dont_show_last_maps 3 // Defines the time in minutes a extend vote will add to the timeleft counter mani_vote_extend_time 10 // Defines the whether the a map can be extended mani_vote_allow_extend 1 // Defines amount of time in seconds a vote will be allowed for mani_vote_allowed_voting_time 60 // Defines whether a random map vote will be displayed towards the end of // the map mani_vote_allow_end_of_map_vote 1 // Number of extensions a map is allowed via user vote or random map vote, // 0 = infinite mani_vote_max_extends 1 // Number of rounds to extend by if mp_winlimit is not 0 mani_vote_extend_rounds 10 // Define the file to use for random map vote // 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt mani_vote_mapcycle_mode_for_random_map_vote 0 // Define the file that admin can select from for admin // started vote. // 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt mani_vote_mapcycle_mode_for_admin_map_vote 0 // Defines how many minutes before the end of the map that a random map vote // is started mani_vote_time_before_end_of_map_vote 3 // Defines how many maps can be in the end of map vote mani_vote_max_maps_for_end_of_map_vote 3 // Defines the vote percentage required to set map mani_vote_end_of_map_percent_required 60 // Defines the vote percentage required to set rcon vote mani_vote_rcon_percent_required 60 // Defines the vote percentage required to set question vote mani_vote_question_percent_required 60 // Defines the vote percentage required to set map vote mani_vote_map_percent_required 60 // Defines the vote percentage required to set random map vote mani_vote_random_map_percent_required 60 // This cvar determines how the players see the votes during voting // 0 = quiet mode, // 1 = show players as they vote but not their choice, // 2 = Show voted choice but not player, // 3 = show player name and their choice mani_vote_show_vote_mode 3 // Following cvar now has 2 modes of operation // 0 = alive players will see vote menu, // 1 = alive players will need to type vote to access the menu, mani_vote_dont_show_if_alive 0 // Allow user started votemaps mani_vote_allow_user_vote_map 0 // Allow the users to extend maps if time based mani_vote_allow_user_vote_map_extend 1 // Allow the users to kick players by vote mani_vote_allow_user_vote_kick 1 // Allow the users to ban players by vote mani_vote_allow_user_vote_ban 1 // Defines the vote percentage required to set an extend map vote mani_vote_extend_percent_required 60 // Percentage of votes required from players before map change mani_vote_user_vote_map_percentage 60 // Time after a new map starts that voting is allowed mani_vote_user_vote_map_time_before_vote 60 // Minimum number of votes required to change a map (override vote percentage) mani_vote_user_vote_map_minimum_votes 2 // 0 = only when no admin on server, 1 = all the time mani_vote_user_vote_kick_mode 1 // Percentage of votes required from players before kick occurs mani_vote_user_vote_kick_percentage 60 // Time after a new map starts that voting is allowed mani_vote_user_vote_kick_time_before_vote 60 // Minimum number of votes required (override vote percentage) mani_vote_user_vote_kick_minimum_votes 2 // 0 = only when no admin on server, 1 = all the time mani_vote_user_vote_ban_mode 0 // Percentage of votes required from players before kick occurs mani_vote_user_vote_ban_percentage 60 // Time after a new map starts that voting is allowed mani_vote_user_vote_ban_time_before_vote 60 // Minimum number of votes required (override vote percentage) mani_vote_user_vote_ban_minimum_votes 2 // Time in minutes for the ban, 0 = permanent ban mani_vote_user_vote_ban_time 30 // 0 = ban by ID, 1 = ban by IP, 2 = ban by ID and IP mani_vote_user_vote_ban_type 0 // Allow rock the vote mani_vote_allow_rock_the_vote 1 // Defines the vote percentage required to set map mani_vote_rock_the_vote_percent_required 60 // Time before rockthevote can be started after a new map starts mani_vote_time_before_rock_the_vote 60 // Number of nominations included in the vote mani_vote_rock_the_vote_number_of_nominations 32 // Number of random maps chosen from votemaplist.txt mani_vote_rock_the_vote_number_of_maps 16 // Percentage of players on server required to type rockthevote before // it starts mani_vote_rock_the_vote_threshold_percent 60 // Minimum number of players required to type rockthevote before it starts mani_vote_rock_the_vote_threshold_minimum 4 // This controls the default mode a player will have their 'show vote progress' // set to when they first ever join your server. This setting is applied to // the player's stored record withing player_settings.dat it does not control // whether the death beam functionality is on or off. // 0 = player settings default to off, 1 = player settings default to on // 1 = default on, 0 = default off mani_player_settings_vote_progress 1 // ************************************************** *************************** // Module : Word filter module // // Desc : The following cvars control the configuration of the chat word filter // ************************************************** *************************** // 0 = off, 1 = show warning to player, 2 = show filtered text mani_filter_words_mode 0 // Message shown to player mani_filter_words_warning "SWEARING IS NOT ALLOWED ON THIS SERVER !!!"
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KocmoC_2P | Дата: Среда, 09.12.2009, 11:47 | Сообщение # 7 |
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| // ************************************************** *************************** // Module : Sounds Control // // Desc : The following cvars control how system sounds are configured. This // is not related to the Quake sounds // ************************************************** *************************** // Set to the number of sounds you wish a regular non-admin player to be able // to use per round mani_sounds_per_round 0 // Set to 1 if you want alive players not to hear sounds triggered by dead // players mani_sounds_filter_if_dead 0 // mani_sounds_auto_download is a cvar to control whether server sounds // (not quake sounds) are auto downloaded to a client. If set to 0 you must // provide your own .res files to initiate transfers to a client. // If you change this value from 1 to 0 while the server is running you // must restart your server. mani_sounds_auto_download 1 // This controls the default mode a player will have their death beam mode // set to when they first ever join your server. This setting is applied to // the player's stored record withing player_settings.dat it does not control // whether the death beam functionality is on or off. // 0 = player settings default to off, 1 = player settings default to on // 1 = default on, 0 = default off mani_player_settings_sounds 1 // ************************************************** *************************** // Module : Plugin Logging // // Desc : The following cvars control how the plugin logging is configured // ************************************************** *************************** // Admin logging parameters // Directory where logs will be stored under the mani_path directory // The logging mode you wish to use // 0 = default placing of log files in the same .log files that Valve creates // 1 = logs created per map change using the same style filenames that Valve // uses in the mani_log_directory directory // 2 = One large file is written in the mani_log_directory // 3 = A log is written as a steam id for each admin that runs a command, the // format is STEAM_x_x_xxxxxxxx.log mani_log_mode 2 // Path where the logs are stored mani_log_directory "mani_logs" // ************************************************** *************************** // Module : Death Beams // // Desc : The death beams show a solid beam when you die between the point // where your attacker killed you from and the point where you // were when you died. Only the victim will see the beam // ************************************************** *************************** // 0 = death beams not allowed, 1 = death beams are shown if player // has them turned in their settings mani_show_death_beams 0 // This controls the default mode a player will have their death beam mode // set to when they first ever join your server. This setting is applied to // the player's stored record withing player_settings.dat it does not control // whether the death beam functionality is on or off. // 0 = player settings default to off, 1 = player settings default to on mani_player_settings_death_beam 1 // ************************************************** *************************** // Module : Anti IP Ghosting // // Desc : The plugin can be configured to blind players on the same IP once // they die and another player is still alive. At the point when all // players ghosting on the same IP are dead they will be able to see // again. // ************************************************** *************************** // This cvar prevents players on the same IP from viewing the game whilst // another player on the same IP is still alive. Admins on the same IP are // immune from this and there is an immunity flag that can also be used. // 0 = Dont blind ghosters on same IP, 1 = blind ghosters on same IP address mani_blind_ghosters 0 // The following cvars can prevent players using the same IP taking over // your server by having a majority vote and kicking players so they can play. // 0 = Players on same IPs cannot use voteban // 1 = Players on same IPs can use voteban mani_vote_allow_user_vote_ban_ghost 1 // 0 = Players on same IPs cannot use votekick // 1 = Players on same IPs can use votekick mani_vote_allow_user_vote_kick_ghost 1 // ************************************************** *************************** // Module : Decal Map Adverts // // Desc : In game map adverts can be placed onto static objects in the game // such as walls. // ************************************************** *************************** // 1 = turn on map adverts, 0 = turn off map adverts mani_map_adverts 0 // Note about the following cvar. If you enable war mode with // mani_map_adverts_in_war 0 then you must either change map or get the // players to type 'retry' in their console for the existing adverts to disappear // 1 = allow map adverts with war mode on // 0 = disallow map adverts in war mode mani_map_adverts_in_war 0 // ************************************************** *************************** // Module : Anti-cheat // // Desc : For the most part this code is now out of date as Vac should pick // up the cheat type that this looks for so it is not worth turning on // the detection at the current time. // ************************************************** *************************** // 1 = enable cheat detection // 0 = disable cheat detection mani_protect_against_cheat_cvars 0 // Set number of cheat detections required before action is taken mani_protect_against_cheat_cvars_threshold 5 // 0 = Ban by Steam ID, 1 = Ban by IP, 2 = Ban by Steam and IP mani_protect_against_cheat_cvars_mode 0 // 0 = permanent ban otherwise specifies the number of minutes mani_protect_against_cheat_cvars_ban_time 0 // 0 = off otherwise set to the number of name changes allowed before // action is taken (this was for a hack that constantly changed a player's // name making it hard to find the actual player to ban) mani_player_name_change_threshold 15 // 0 = reset name change count per round // 1 = reset name change count per map mani_player_name_change_reset 0 // 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IP mani_player_name_change_punishment 0 // 0 = permanent ban otherwise specifies the number of minutes mani_player_name_change_ban_time 0 // ************************************************** *************************** // Module : Extra spawnpoints // // Desc : Extra spawnpoints can be turned on and off using the following cvar // ************************************************** *************************** // 0 = off, 1 = on (will use spawnpoints.txt file) mani_spawnpoints_mode 0 // ************************************************** *************************** // Module : Custom Skin Control // // Desc : The following cvars are used to configure the options for the skins // ************************************************** *************************** // For custom skins in CSS, set this to 1 to force // cl_minmodels 1, cl_min_t 4, cl_min_ct 4 on them when they join //mani_skins_force_cl_minmodels 0 // 0 = Dont allow admins to have admin skins, 1 = Allow admins to have admin // skins mani_skins_admin 0 // 0 = Dont allow public skins for normal players, 1 = Allow public skins // for normal players mani_skins_public 0 // 0 = Dont force first skin in list for public player, 1 = Force first skin // in list on public player mani_skins_force_public 0 // 0 = Allow all skins to be selected via ma_setskin, 1 = Only allow misc // skins to be used mani_skins_setskin_misc_only 0 // 0 = Dont auto download skin resources, 1 = auto download skin resources // to clients mani_skins_auto_download 0 // 0 = Dont allow immunity players to have reserved skins, // 1 = Allow immunity players to have reserved skins mani_skins_reserved 0 // 0 = No menu on team join, 1 = show skin chooser on team join, // 2 = show settings menu on team join mani_skins_force_choose_on_join 1 // 0 = no custom skins for bots, 1 = use random public class skins on bots mani_skins_random_bot_skins 1 // ************************************************** *************************** // Module : Spray Tag Tracking // // Desc : The spray tag tracking module allows an admin to check the details // of who sprayed a tag within the game using the command ma_spray // while near the spray in question // ************************************************** *************************** // Spray Tag Tracking control // 0 = off, 1 = on mani_spray_tag 0 // Time in seconds that a spray will be tracked for mani_spray_tag_spray_duration 120 // Max distance away from a spray that you can be for acquisition mani_spray_tag_spray_distance_limit 500 // Use effect to show which spray is being targetted // 0 = none // 1 = beam (defaults to glow for DoD) // 2 = glow mani_spray_tag_spray_highlight 1 // Non-permanent ban time in minutes mani_spray_tag_ban_time 60 // Console messages mani_spray_tag_warning_message "Please stop using your spray" mani_spray_tag_kick_message "You have been kicked for using an offensive spray" mani_spray_tag_ban_message "You have been banned for 60 minutes through using an offensive spray" mani_spray_tag_perm_ban_message "You have been permanently banned for using an offensive spray" // 0 = Allow sprays on the server // 1 = Block all sprays on the server (must have mani_spray_tag 1) mani_spray_tag_block_mode 0 // Warning message if sprays are blocked mani_spray_tag_block_message "Sprays are blocked on this server !!" // Amount of damage to inflict for a spray tag warn with slap option mani_spray_tag_slap_damage 0
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KocmoC_2P | Дата: Среда, 09.12.2009, 11:47 | Сообщение # 8 |
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| // ************************************************** *************************** // Module : Warmup Timer // // Desc : Warmup timers are used at the start of a map. A timer can be setup // that will restart the map after a set amount of time. For something // like CSS this means late joiners can still start on the pistol round // and not miss out. For CSS there is a specific cvar to allow only // knives to be used during this period. // ************************************************** *************************** // 0 = No warmup time on map load // Greater than 0 = number of seconds after map load until map restarts and // play continues as normal. mani_warmup_timer 90 // 1 = visible countdown displayed in center of screen // 0 = no countdown displayed mani_warmup_timer_show_countdown 1 // For CSS only, set to 1 for knife mode where players are only allowed to use // knives during the warmup period mani_warmup_timer_knives_only 1 // For CSS only, allow players to respawn when dying in the warmup knife round // only mani_warmup_timer_knives_respawn 1 // Set the following to 1 if you do not want TK punishments to be used during // the warmup round. Set to 0 if you wish to allow tk punishments mani_warmup_timer_ignore_tk 0 // If you want the knife mode to be disabled on fy_ and aim_ maps where guns // are already on the ground set this to 1, set to 0 if you do not care mani_warmup_timer_knives_only_ignore_fyi_aim_maps 1 // Set this to 1 for unlimited HE Grenades during warmup (this is really good fun !!) mani_warmup_timer_unlimited_grenades 0 // Items to give to player at spawn i.e weapon_ak47, item_assaultsuit etc mani_warmup_timer_spawn_item_1 "item_assaultsuit" mani_warmup_timer_spawn_item_2 "" mani_warmup_timer_spawn_item_3 "" mani_warmup_timer_spawn_item_4 "" mani_warmup_timer_spawn_item_5 "" // If friendly fire is enabled normally setting this to 1 will disable it // during the course of the warmup mani_warmup_timer_disable_ff 0 // ************************************************** *************************** // Module : Menu options // // Desc : The following options determine the type of menu you wish to use // and how they are displayed // ************************************************** *************************** // Set to 1 for in game amx style menus, or 0 for Escape style menus // This is overriden by the gametypes.txt file if the game does not support // AMX style menus. At the time of writing there are only 3 games that support // the AMX style. CS:S, DoD:S and HL2CTF mani_use_amx_style_menu 1 // 0 = No sorting of menus, 1 = Sort most menus by players name mani_sort_menus 1 // ************************************************** *************************** // Module : External logging (V1.2 required) // // Desc : This configures extra logging that is required by extern stats // programs like hlstatsx and psychostats for body hit group counts // and accuracy related to weapon types. // ************************************************** *************************** // Enables disables the logging 0 = off, 1 = on mani_external_stats_log 1 // Option to allow extra logs within war mode, 0 = off, 1 = on mani_external_stats_log_allow_war_logs 0 // Option for CSS to log bot kills or not // 0 = do not log bot kills // 1 = log bot kills mani_external_stats_css_include_bots 0 // ************************************************** *************************** // Module : Save scores // // Desc : This module saves player scores when they leave a map then restores // their scores if they then rejoin on the same map. For CSS this can // also include cash if the option is set. If a map is restarted via // mp_restartgame the saved scores are reset // ************************************************** *************************** // Enabled/Disabled save scores functionality, 0 = off/1 = on mani_save_scores 0 // Amount of time in minutes to store a player score for, if set to 0 the score // will be tracked for the duration of the map mani_save_scores_tracking_time 15 // For CSS only if set to 1 the save scores module will also restore their cash // too. 0 = off/1 = on mani_save_scores_css_cash 0 // ************************************************** *************************** // Module : Auto Join restriction // // Desc : This module can stop a player from selecting a specific team and // force them to join using auto-assign or join spectator. As an // extension to this it can also remember the team that the player is // assigned to and force them to rejoin that team if they re-connect on // that map. The auto-join module can be overriden by ma_swapteam, // auto balancing and any extern plugins such as etb or ptb. // ************************************************** *************************** // Option to enabled/disable the functionality. By having it enabled the player // must use auto-assign when joining a team // 1 = on/0 = off mani_team_join_force_auto 0 // When set to 1 the plugin will store the team the player was on and force them // to that team if they try to re-connect or change team within the game. mani_team_join_keep_same_team 0 // ************************************************** *************************** // Module : Steam ID Pending kicker // // Desc : This module can kick a player whos steam ID is stuck at // STEAM_ID_PENDING after a certain time period. When kicked the user // will be shown a message asking them to re-connect // ************************************************** *************************** // Option to specify the number of seconds to wait after the player joins the // server before kicking them. A suggested value is about 15-20 seconds. // If set to 0 the functionality is disabled mani_steam_id_pending_timeout 30 // An option to display to admin when a player was kicked for having a // steam id pending problem. mani_steam_id_pending_show_admin 1 // ************************************************** *************************** // Module : AFK Manager // // Desc : This module can control how to manage players who are AFK. It works // by tracking keyboard and mouse movements rather than in game player // positions. The manager can be configured to work using the number // of rounds that a player is AFK for or by a set number of seconds // a player can be AFK. // ************************************************** *************************** // Cvar to turn on/off the AFK Manager 0 = off, 1 = on mani_afk_kicker 1 // 0 = Kick to spectator first, then off the server, 1 = Kick straight off the // server mani_afk_kicker_mode 1 // 0 = disabled, > 0 = number of rounds before a player is kicked off server or // to spectator mani_afk_kicker_alive_rounds 1 // 0 = disabled, > 0 = number of rounds before being kicked off server mani_afk_kicker_spectator_rounds 0 // 0 = disabled, > 0 = number of seconds before a player is kicked off server or // to spectator mani_afk_kicker_alive_timer 0 // 0 = disabled, > 0 = number of seconds before being kicked off server mani_afk_kicker_spectator_timer 0 // 0 = Immune player is not moved at all, 1 = Immune player will be moved to spectator // but not kicked mani_afk_kicker_immunity_to_spec_only 0
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KocmoC_2P | Дата: Среда, 09.12.2009, 11:48 | Сообщение # 9 |
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| // ************************************************** *************************** // Module : Betting Module // // Desc : This module is a simple betting module similar to the Mattie's // event script by ajax though not as complex. // ************************************************** *************************** // 0 = Disable betting, 1 = Enable betting mani_css_betting 0 // 0 = Players can bet when alive or dead, 1 = Players can only bet when dead mani_css_betting_dead_only 1 // This determines if a in a x vs 1 situation if the single player who the // odds are against wins, they receive the losing wager pot. // The setting determines at what number of players that this option applies // e.g 5 vs 1, you would set it to 5, 3 vs 1, set it to 3. // In the example of 5 vs 1. If the total bets made total $4000 for the team of // 5 and they lose, the player who killed all 5 will receive the $4000 that was // wagered against that player. mani_css_betting_pay_losing_bets 0 // 0 = No announcement, 1 = announcement made to place bets mani_css_betting_announce_one_v_one 0 // ************************************************** *************************** // Module : Bounty Module // // Desc : This module is a bounty module similar to that of Firesnakes Script // for Matties event scripts. The bounty module tracks a players kill // streak. Once past a certain amount of kills that player has a bounty // placed on their head. The person who then kills that player receives // the bounty // ************************************************** *************************** // 0 = Disable, 1 = Enable the module mani_css_bounty 0 // Sets the kill streak required to have a bounty placed on a player mani_css_bounty_kill_streak 5 // Sets the start bounty for the player mani_css_bounty_start_cash 1000 // Sets the amount of cash add to a players bounty for surviving a round with // a bounty on their head mani_css_bounty_survive_round_cash 500 // Sets the amount of cash added to a players bounty for killing another player // whilst having a bounty on themseleves mani_css_bounty_kill_cash 250 // Sets the colour a player should turn into when a bounty is on them when playing // as CT mani_css_bounty_ct_red 255 mani_css_bounty_ct_green 255 mani_css_bounty_ct_blue 255 mani_css_bounty_ct_alpha 255 // Sets the colour a player should turn into when a bounty is on them when playing // as T mani_css_bounty_t_red 255 mani_css_bounty_t_green 255 mani_css_bounty_t_blue 255 mani_css_bounty_t_alpha 255 // ************************************************** *************************** // Module : Objectives Module for CSS // // Desc : This module is an objectives module that slays all players who have // not completed their team objectives at the end of a round. For example // if the CTs choose not to defuse a bomb, they will be slayed. If // the terrorists refuse to plant the bomb, they will be slayed at the // end of the round. // ************************************************** *************************** // 0 = Disable, 1 = Enable mani_css_objectives 0 // ************************************************** *************************** // Module : Miscallaneous // // Desc : Small cvars for various controls // ************************************************** *************************** // Call to the mani_quake_sounds.cfg file if it exists // exec mani_quake_sounds.cfg // The following cvar controls how the mapcycle is calculated // 0 = standard Valve map cycle, // 1 = if you don't want your mapcycle to reset to the first in the // list when moving to a map not in the cycle, // 2 = random cycle (uses mani_vote_dont_show_last_maps cvar to exclude // last maps played) // 3 = skip to the next unplayed map in the map cycle list until all maps // have been played when it is reset. mani_mapcycle_mode 3 // 0 = Normal game play // 1 = players get free HEs in CSS at spawn and after an HE has been thrown mani_unlimited_grenades 0 // Force all dead players to run overview_mode 0 every game frame mani_war_mode_force_overview_zero 0 // Set this to allow stacking of players in CSS // (overrides cs_stacking_num_levels cvar) mani_cs_stacking_num_levels 2 // mani_use_ma_in_say_command When set to 1 you must use the prefix ma_ in // say commands, if 0 you can drop the ma_ prefix if you wish // This is only for in game say commands and for Beetlefart compatibilty if // you use it. mani_use_ma_in_say_command 0 // 0 = All Dead talk off, 1 = All dead talk on mani_dead_alltalk 0 // Set to 0 for normal mode, set to 1 for spam removal. // This cvar is useful if you are using Mattie's Event Scripts that call // plugin functions so the chat area is not spammed. mani_mute_con_command_spam 0 // Enable disable top left ma_say and ma_chat mani_adminsay_top_left 1 // Enable disable chat area ma_say and ma_chat mani_adminsay_chat_area 1 // Allow admin say at bottom of screen mani_adminsay_bottom_area 0 // Allow users to chat to admins using ma_chat mani_allow_chat_to_admin 1 // Defines whether the command ff executed is shown only to the player or the // whole server (1 = player only) mani_ff_player_only 0 // Defines whether the command nextmap executed is shown only to the player or // the whole server (1 = player only) mani_nextmap_player_only 0 // Defines whether the command timeleft executed is shown only to the player // or the whole server (1 = player only) mani_timeleft_player_only 0 // Defines whether the command thetime executed is shown only to the player or // the whole server (1 = player only) mani_thetime_player_only 0 // This defines how long the burn time should be for in seconds when a player // is burned by admin mani_admin_burn_time 20 // This defines whether a message will be displayed when a hostage stops // following you in CSS. mani_hostage_follow_warning 0 // This allows you to change the prefix of chat commands, the default is @ mani_say_command_prefix "@"
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