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Подключение к CSS, конфиги серверов
KocmoC_2PДата: Среда, 09.12.2009, 11:43 | Сообщение # 1
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1. Сервера:
№1. connect 195.58.1.123:27015 - tickrate 100
№2. connect 195.58.1.123:27017 - tickrate 100
№3. connect 195.58.1.123:27025 - tickrate 100 (195.58.1.123:27030 - sourceTV) - CW server.
№4. connect 195.58.1.123:27027 - tickrate 100 (195.58.1.123:27032 - sourceTV) - CW server for pR!de clan.

2. Машина:
Dual Intel Xeon 2.8 HT
4 Gb RAM
2x36 Gb UWSCSI 10k rpm HDD

3. Некоторые команды прописанные у меня:
rate 30000
cl_updaterate 66
cl_cmdrate 66
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_timeout 300
cl_restrict_server_commands 0
mat_dxlevel 95

4. Сетевые настройки клиентов.
rate 25000;cl_cmdrate 33;cl_updaterate 33 - минимальные.
rate 30000;cl_cmdrate 66;cl_updaterate 66 - оптимальные, по моему мнению, настройки.

настройки в пунктах 3 и 4 рекомендую прописывать в файл autoexec.cfg и они будут автоматически ставиться при запуске ксс.

5. Как создать файл autoexec.cfg? Ссоздаем новый текстовый документ и переименовываем его "autoexec.cfg".
Прописываем все нужные нам команды в этот файл.
Далее помещаем "autoexec.cfg" в папку C:\Steam\SteamApps\*********\counter-strike source\cstrike\cfg\.
Теперь при каждом запуске ксс эта команда будет прописываться автоматически и избавит вас от лишних движений.

********* - это ваш аккаунт в стиме

 
KocmoC_2PДата: Среда, 09.12.2009, 11:45 | Сообщение # 2
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Конфиг серверов №1 и 2:
// game
mp_footsteps 1
mp_flashlight 0
mp_autocrosshair 1
mp_friendlyfire 1
mp_chattime 10 // amount of time players can chat after the game is over
mp_timelimit 30 // game time per map in minutes
mp_buytime 0.5 // How many minutes after round start players can buy items for.
mp_maxrounds 0 // max number of rounds to play before server changes maps
mp_winlimit 0 // max number of rounds one team can win before server changes maps
mp_startmoney 800 // amount of money each player gets when they reset
mp_roundtime 2.5 // How many minutes each round takes.
mp_freezetime 5 // how many seconds to keep players frozen when the round starts
mp_c4timer 35 // how long from when the C4 is armed until it blows
mp_limitteams 1 // Max # of players 1 team can have over another (0 disables check)
mp_autoteambalance 0

// punish
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_autokick 0 // Kick idle/team-killing players
mp_spawnprotectiontime 0 // Kick players who team-kill within this many seconds of a round restart.
mp_hostagepenalty 4 // Terrorist are kicked for killing too much hostages

// world
sv_gravity 800 // World gravity.
sv_stopspeed 75 // Minimum stopping speed when on ground.
sv_maxspeed 320
sv_accelerate 5
sv_airaccelerate 10
sv_wateraccelerate 10
sv_waterfriction 1
sv_footsteps 1 // Play footstep sound for players
sv_rollspeed 200
sv_rollangle 0 // Max view roll angle sv_friction 4 // World friction.
sv_bounce 0 // Bounce multiplier for when physically simulated objects collide with other objects.
sv_maxvelocity 3500 // Maximum speed any ballistically moving object is allowed to attain per axis.
sv_stepsize 18
sv_backspeed 0.6 // How much to slow down backwards motion
sv_waterdist 12 // Vertical view fixup when eyes are near water plane.
sv_pushaway_force 30000 // How hard physics objects are pushed away from the players on the server.
sv_pushaway_min_player_speed 75 // If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_max_force 1000 // Maximum amount of force applied to physics objects by players.

// rcon
sv_rcon_minfailuretime 30 // Number of seconds to track failed rcon authentications
sv_rcon_minfailures 5 // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_maxfailures 10 // Max number of times a user can fail rcon authentication before being banned
sv_rcon_banpenalty 5 // Number of minutes to ban users who fail rcon authentication

// network
sv_unlag 1 // Enables player lag compensation
sv_maxunlag 1 // Maximum lag compensation in seconds
sv_lagflushbonecache 1 // Flushes entity bone cache on lag compensation
sv_unlag_fixstuck 1 // Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_max_usercmd_future_ticks 8 // Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_runcmds 1 sv_showimpacts 0 // Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showplayerhitboxes 0 // Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_minupdaterate 20 // Minimum updates per second that the server will allow
sv_maxupdaterate 100 // Maximum updates per second that the server will allow
sv_minrate 3000 // Min bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 30000 // Max bandwidth rate allowed on server, 0 == unlimited
sv_timeout 65 // After this many seconds without a message from a client, the client is dropped
sv_visiblemaxplayers 20 // Overrides the max players reported to prospective clients

// queries
sv_enableoldqueries 0 // Enable support for old style (HL1) server queries
sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 // Window over which to average queries per second averages.
sv_max_queries_sec 3.0 // Maximum queries per second to respond to from a single IP address.

// sourcetv
tv_delay 100 // SrcTV broadcast delay in seconds
tv_delaymapchange 1 // Delays map change until broadcast is complete
tv_enable 0 // Activates SourceTV on server.
tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_overridemaster 0 // Overrides the SourceTV master root address.
tv_autorecord 0 // Automatically records all games as SourceTV demos.
tv_maxclients 128 // Maximum client number on SourceTVserver.
tv_snapshotrate 16 // Snapshots broadcasted per second
tv_timeout 30 // SourceTV connection timeout in seconds. tv_autoretry 1 // Relay proxies retry connection after network timeout
tv_chattimelimit 3 // Limits spectators to chat only every n seconds
tv_maxrate 5000 // Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_nochat 0 // Don't receive chat messages from other SourceTV spectators

// voice
sv_alltalk 0 // Players can hear all other players, no team restrictions
sv_voiceenable 1
sv_voicecodec "vaudio_miles"// Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.

// files
sv_consistency 1 // Whether the server enforces file consistency for critical files
sv_allowupload 0 // Allow clients to upload customizations files
sv_allowdownload 1 // Allow clients to download files
sv_downloadurl "" // Location from which clients can download missing files

// logs
log on // Enables logging to file, console, and udp < on | off >.
sv_logbans 0 // Log server bans in the server logs.
sv_log_onefile 0 // Log server information to only one file.
sv_logecho 1 // Echo log information to the console.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logfile 1 // Log server information in the log file.
sv_logsdir "logs" // Folder in the game directory where server logs will be stored.
sv_logblocks 0 // If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)

// specs/playerid
sv_specaccelerate 5
sv_specspeed 1.5
sv_specnoclip 1
mp_forcecamera 0 // Restricts spectator modes for dead players
mp_allowspectators 1 // toggles whether the server allows spectator mode or not
mp_playerid 0 // Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names
mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
mp_fadetoblack 0 // fade a player's screen to black when he dies

// misc
sv_maxreplay 0 // Maximum replay time in seconds
sv_pausable 0 // Is the server pausable.
sv_cheats 0 // Allow cheats on server
sv_filterban 1 // Set packet filtering by IP mode
sv_stats 1 // Collect CPU usage stats
sv_instancebaselines 1 // Enable instanced baselines. Saves network overhead.
mp_decals 200
fps_max 1000 // Frame rate limiter
decalfrequency 2000
r_spray_lifetime 1 // Number of rounds player sprays are visible

 
KocmoC_2PДата: Среда, 09.12.2009, 11:46 | Сообщение # 3
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Mani Admin Plugin:
// ************************************************** ***************************
// Module : Advert
//
// Desc : Adverts can be used in game using this module in conjuction with the
// adverts.txt file in the /cfg/mani_admin_plugin/ folder
// ************************************************** ***************************
// Adverts 1 = on, 0 = off
mani_adverts 0
// Time between adverts displayed
mani_time_between_adverts 120
// Allow adverts in chat area of screen
mani_adverts_chat_area 1
// Allow adverts in top left corner of screen (these can be coloured)
mani_adverts_top_left 0
// Sets colour of adverts, here I've set it to blue
// Red component colour of adverts (255 = max)
mani_advert_col_red 255
// Green component colour of adverts (255 = max)
mani_advert_col_green 255
// Blue component colour of adverts (255 = max)
mani_advert_col_blue 255

// ************************************************** ***************************
// Module : Stats
//
// Desc : The stats module is a very simple ranking system based on 3 methods of
// calculation (defined in mani_stats_calculate).
// ************************************************** ***************************
// 1 = Enable stats module, 0 = disable stats module
mani_stats 0
// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)
mani_stats_mode 1
// Number of days since player last connected before they are removed from the
// stats list
mani_stats_drop_player_days 5
// This cvar is used to set the type of stats calculation to use for ranking
// players
// 0 = Rank by by pure kills
// 1 = Rank by by kill:death ratio
// 2 = Rank by kills minus deaths
// 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier
mani_stats_calculate 3
// Number of kills required before a player is given a rank
// If you are using the Kill Death ratio you should set this quite high
mani_stats_kills_required 0
// Defines how long a 'top' display lasts for before it fades (5 - 30 seconds)
mani_stats_top_display_time 10
// Defines whether other players see your rank when you type 'rank'
// 1 = show rank to all players
// 0 = only show rank to player who typed 'rank'
mani_stats_show_rank_to_all 1
// Defines a message to show when a user types 'rank' and the stats are turned
// off (this can be blank)
mani_stats_alternative_rank_message "www.mystats.com"
// Enables writing of ranks to a text file called mani_ranks.txt for export to a
// web page.
mani_stats_write_text_file 1
// Set in minutes how often you want the stats to recalculate. This should be
// used if you have long map times with no end of round.
// 0 = disables frequency calculating, > 0 = time in minutes between each stats
// rank calculation
mani_stats_calculate_frequency 0
// Set in minutes how often you want the stats to recalculate AND write to disk
// This should be used if you have long map times with no end of round.
// 0 = disabled, > 0 = time in minutes between each save and recalculation of
// ranks
mani_stats_write_frequency_to_disk 0
// Set to 1 if you want your ranks to be by steam id (default),
// Set to 0 if you are not using steam ids on your server (Lan mode)
mani_stats_by_steam_id 1
// 1 = Include any bot kills made in stats
// 0 = Killing a bot does not count to stats
mani_stats_include_bot_kills 0
// Stats points decay settings
// Number of days since last connect that points decay will start
mani_stats_decay_start 2
// Number of days that the decay will take place over once started
// Points will drop to 500 over this period of time. If the player rejoins
// their points will be restored to full value
mani_stats_decay_period 7
// When a player reconnects the stats module can restore a players
// points back to the full amount if decay has set in
// 0 = Do not restore full points, 1 = restore to full points
mani_stats_decay_restore_points_on_connect 0
// If set to 1 a victim will never lose points ala BF2
mani_stats_points_add_only 0
// Number of days before a player is made invisible from
// being ranked. Note that the player is not dropped, if
// they rejoin their rank will be restored.
mani_stats_ignore_ranks_after_x_days 21
// Multiplier used in points calculation, default is 5.0
mani_stats_points_multiplier "5.0"
// Multiplier for victim points lost. If you want victims
// to lose say half points for dying set this to "0.5" etc
mani_stats_points_death_multiplier "1.0"
// Weapon weighting for CSS Stats
// Making a weight 2.0 will double the points given/taken
// Making a weight 0.5 will halve the points given/taken
mani_stats_css_weapon_ak47 "1.0"
mani_stats_css_weapon_m4a1 "1.0"
mani_stats_css_weapon_mp5navy "1.2"
mani_stats_css_weapon_awp "1.0"
mani_stats_css_weapon_usp "1.4"
mani_stats_css_weapon_deagle "1.2"
mani_stats_css_weapon_aug "1.0"
mani_stats_css_weapon_hegrenade "1.8"
mani_stats_css_weapon_xm1014 "1.1"
mani_stats_css_weapon_knife "2.0"
mani_stats_css_weapon_g3sg1 "0.8"
mani_stats_css_weapon_sg550 "0.8"
mani_stats_css_weapon_galil "1.1"
mani_stats_css_weapon_m3 "1.2"
mani_stats_css_weapon_scout "1.1"
mani_stats_css_weapon_sg552 "1.0"
mani_stats_css_weapon_famas "1.0"
mani_stats_css_weapon_glock "1.4"
mani_stats_css_weapon_tmp "1.5"
mani_stats_css_weapon_ump45 "1.2"
mani_stats_css_weapon_p90 "1.2"
mani_stats_css_weapon_m249 "1.2"
mani_stats_css_weapon_elite "1.4"
mani_stats_css_weapon_mac10 "1.5"
mani_stats_css_weapon_fiveseven "1.5"
mani_stats_css_weapon_p228 "1.5"
mani_stats_css_weapon_flashbang "5.0
mani_stats_css_weapon_smokegrenade "5.0"
// Bonus Points for CSS Players
mani_stats_css_bomb_planted_bonus "10"
mani_stats_css_bomb_defused_bonus "10"
mani_stats_css_hostage_rescued_bonus "5"
mani_stats_css_hostage_killed_bonus "-15"
mani_stats_css_vip_escape_bonus "4"
mani_stats_css_vip_killed_bonus "10"
// Bonus Points for CSS Teams
mani_stats_css_ct_eliminated_team_bonus "2"
mani_stats_css_t_eliminated_team_bonus "2"
mani_stats_css_ct_vip_escaped_team_bonus "10"
mani_stats_css_t_vip_assassinated_team_bonus "6"
mani_stats_css_t_target_bombed_team_bonus "5"
mani_stats_css_ct_all_hostages_rescued_team_bonus "10"
mani_stats_css_ct_bomb_defused_team_bonus "5"
mani_stats_css_ct_hostage_killed_team_bonus "1"
mani_stats_css_ct_hostage_rescued_team_bonus "1"
mani_stats_css_t_bomb_planted_team_bonus "2"
// Weapon weighting for DODS Stats
// Making a weight 2.0 will double the points given/taken
// Making a weight 0.5 will halve the points given/taken
mani_stats_dods_weapon_amerknife "3.0"
mani_stats_dods_weapon_spade "3.0"
mani_stats_dods_weapon_colt "1.6"
mani_stats_dods_weapon_p38 "1.5"
mani_stats_dods_weapon_c96 "1.5"
mani_stats_dods_weapon_garand "1.3"
mani_stats_dods_weapon_m1carbine "1.2"
mani_stats_dods_weapon_k98 "1.3"
mani_stats_dods_weapon_spring "1.5"
mani_stats_dods_weapon_k98_scoped "1.5"
mani_stats_dods_weapon_thompson "1.25"
mani_stats_dods_weapon_mp40 "1.25"
mani_stats_dods_weapon_mp44 "1.35"
mani_stats_dods_weapon_bar "1.2"
mani_stats_dods_weapon_30cal "1.25"
mani_stats_dods_weapon_mg42 "1.2"
mani_stats_dods_weapon_bazooka "2.25"
mani_stats_dods_weapon_pschreck "2.25"
mani_stats_dods_weapon_frag_us "1.0"
mani_stats_dods_weapon_frag_ger "1.0"
mani_stats_dods_weapon_smoke_us "5.0"
mani_stats_dods_weapon_smoke_ger "5.0"
mani_stats_dods_weapon_riflegren_us "1.3"
mani_stats_dods_weapon_riflegren_ger "1.3"
mani_stats_dods_weapon_punch "3.0"
// Bonus Points for DODS
mani_stats_dods_capture_point 4
mani_stats_dods_block_capture 4
mani_stats_dods_round_win_bonus 4 gangs

 
KocmoC_2PДата: Среда, 09.12.2009, 11:46 | Сообщение # 4
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// ************************************************** ***************************
// Module : Victim Stats
//
// Desc : The victim stats module shows your statistic for the period when
// you were alive
// ************************************************** ***************************
// Allow the use of victim stats
// 0 = off
// 1 = on
mani_show_victim_stats 1
// Set to 1 if you don't want to see damage taken from yourself
mani_show_victim_stats_inflicted_only 0
// This controls the default mode a player will have their victim stats mode
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the victim stats functionality is on or off.
// 0 = mode 0, 1 = mode 1, 2 = mode 2, 3 = GUI mode
mani_player_settings_damage 3
// ************************************************** ***************************
// Module : Most Destructive
//
// Desc : This small module for CSS only shows the player that caused
// the most damage with their kills at the end of a round
// ************************************************** ***************************
// Enable most destructive stats output
mani_stats_most_destructive 1
// 0 = By Kills then damage, 1 = by damage alone
mani_stats_most_destructive_mode 0
// This controls the default mode a player will have their *Most Destructve*
// stats mode set to when they first ever join your server. This setting is
// applied to the player's stored record withing player_settings.txt it
// does not control whether the *Most Destructve* functionality is on or off.
// 0 = disabled, 1 = enabled
mani_player_settings_destructive 1
// ************************************************** ***************************
// Module : Team Kill/Wound Protection
//
// Desc : The stats module is a very simple ranking system based on 3 methods of
// calculation (defined in mani_stats_calculate).
// ************************************************** ***************************
// Enable TK Protection 1 = on, 0 = off
mani_tk_protection 1
// Enable TK Punishment menu 1 = on, 0 = off
mani_tk_forgive 1
// Time allowed after freezetime where spawn protection is enabled
mani_tk_spawn_time 5
// Defines whether bots can run tk punish options on other player (1 = on)
mani_tk_allow_bots_to_punish 0
// Defines whether when tk'ing a bot adds to a players tk violation count
// 0 = off, 1 = on
mani_tk_allow_bots_to_add_violations 0
// Number of tk violations before player is banned
mani_tk_offences_for_ban 3
// Time in minutes for a tk ban, 0 = permanent
mani_tk_ban_time 30
// When set to 1 a player will be slapped and have their view moved when
// team wounding.
mani_tk_slap_on_team_wound 0
// Sets the amount of damage a team wound inflicts on the attacker
mani_tk_slap_on_team_wound_damage 0
// If set to 1 shows opposition team wounds in chat and all team wounds if
// you are spectator, 0 = normal css style
mani_tk_show_opposite_team_wound 1
// Defines whether a players tk violation count is incremented even if
// forgiven (0 = off, 1 = on)
mani_tk_add_violation_without_forgive 0
// Turn on forgive option for tk punishments
mani_tk_allow_forgive_option 1
// Defines whether the blind option can be used on players (1 = on)
mani_tk_allow_blind_option 0
// Amount of blindness for 'blind' punishment (255 = completely blind)
mani_tk_blind_amount 253
// Turn on slap option for tk punishments
mani_tk_allow_slap_option 1
// Turn on tk cash option for tk punishments
mani_tk_allow_cash_option 1
// Amount of health that a player will slapped to
mani_tk_slap_to_damage 0
// Amount of cash to take from a team killer
mani_tk_cash_percent 30
// Turn on freeze option for tk punishments
mani_tk_allow_freeze_option 0
// When set to 1 the Drug option is allowed in the TK Menu
mani_tk_allow_drugged_option 0
// Turn on burn option for tk punishments
mani_tk_allow_burn_option 0
// This defines how long the burn time should be for in seconds for a
// tk punishment
mani_tk_burn_time 100
// Turn on slay option for tk punishments
// 1 = on, 0 = off
mani_tk_allow_slay_option 1
// Main option to turn on damage reflection
// 1 = on, 0 = off
mani_tk_team_wound_reflect 0
// Set the number of team wounds required by a player during the course
// of a map before the reflective damage kicks in
mani_tk_team_wound_reflect_threshold 5
// This value is a damage multiplier that inflicts whatever damage
// (armor loss + health loss) was given to the victim back to the attacker.
// When set to 1.0 the damage is perfectly reflected, set at 2.0
// the damage inflicted back on the attacker will be twice the damage etc.
mani_tk_team_wound_reflect_ratio 1.0
// An addition cvar here increases the reflection ratio each time the player
// teamwounds another player. This is to deter persistent team wounders
mani_tk_team_wound_reflect_ratio_increase 0.1
// This defines whether the tk time bomb option can be used or not
mani_tk_allow_time_bomb_option 0
// This defines the time before the bomb goes off
mani_tk_time_bomb_seconds 10
// This defines the bomb blast radius
mani_tk_time_bomb_blast_radius 1000
// 0 = no beams, 1 = beams on
mani_tk_time_bomb_show_beams 1
// 0 = player only, 1 = players on same team, 2 = all players
mani_tk_time_bomb_blast_mode 2
// This defines whether the tk fire bomb option can be used or not
mani_tk_allow_fire_bomb_option 0
// This defines the time before the bomb goes off
mani_tk_fire_bomb_seconds 10
// This defines the bomb blast radius
mani_tk_fire_bomb_blast_radius 1000
// 0 = no beams, 1 = beams on
mani_tk_fire_bomb_show_beams 1
// 0 = player only, 1 = players on same team, 2 = all players
mani_tk_fire_bomb_blast_mode 2
// Time in seconds that players will burn for
mani_tk_fire_bomb_burn_time 100
// This defines whether the tk freeze bomb option can be used or not
mani_tk_allow_freeze_bomb_option 0
// This defines the time before the bomb goes off
mani_tk_freeze_bomb_seconds 10
// This defines the bomb blast radius
mani_tk_freeze_bomb_blast_radius 1000
// 0 = no beams, 1 = beams on
mani_tk_freeze_bomb_show_beams 1
// 0 = player only, 1 = players on same team, 2 = all players
mani_tk_freeze_bomb_blast_mode 2
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
// default is 256
mani_tk_time_bomb_beep_radius 0
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
// default is 256
mani_tk_fire_bomb_beep_radius 0
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
// default is 256
mani_tk_freeze_bomb_beep_radius 0
// Allow TK Beacon circle tk option
mani_tk_allow_beacon_option 0
// Radius of beacon circle
mani_tk_beacon_radius 384
 
KocmoC_2PДата: Среда, 09.12.2009, 11:46 | Сообщение # 5
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// ************************************************** ***************************
// Module : Reserve Slot
//
// Desc : The Reserve slot module configuration cvars
// ************************************************** ***************************
// Turn on off reserve slots
mani_reserve_slots 1
// Number of reserve slots you have
mani_reserve_slots_number_of_slots 3
// User defined message shown in players console when kicked
mani_reserve_slots_kick_message "You were disconnected for using a reserve slot"
// User defined message for redirection of players to another server
mani_reserve_slots_redirect_message "This server is full, you are being redirected to another one of our servers"
// The IP address of the server you wish to redirect players to. Leave it blank
// if you do not want redirection to be used
mani_reserve_slots_redirect "195.58.1.123:27017"
// This defines whether you want your reserve slots to fill with reserve players
// or always be kept free (1 = allow slots to fill, 0 = always keeps slots free
// and kick player instead)
mani_reserve_slots_allow_slot_fill 1
// Type of method used to kick players, 0 = by highest ping (spectators first),
// 1 = by connection time (spectators go first)
mani_reserve_slots_kick_method 1
// Include admins in the adminlist.txt file as players who have reserve slots
// (1 = include admins)
mani_reserve_slots_include_admin 1

// ************************************************** ***************************
// Module : High Ping kick
//
// Desc : The Reserve slot module configuration cvars
// ************************************************** ***************************
// Enable disable high ping kicker (1 = on)
mani_high_ping_kick 1
// Set the ping at which you want players kicked
mani_high_ping_kick_ping_limit 200
// Number of samples and averaged before a decision is made to kick a player
// (1 sample is about 1.5 seconds)
mani_high_ping_kick_samples_required 60
// Message displayed in console when player is disconnected
mani_high_ping_kick_message "Your ping is too high"

// ************************************************** ***************************
// Module : Admin action messages
//
// Desc : This section defines which admin actions will be anonymous to
// non-admins on your server. If the option is set to 1 then the action
// will not be shown to non-admins, if set to 0 then all players will
// see which admin kicked/slayed/banned/etc a player.
// ************************************************** ***************************
mani_adminslap_anonymous 0
mani_adminblind_anonymous 0
mani_adminfreeze_anonymous 0
mani_adminteleport_anonymous 0
mani_admindrug_anonymous 0
mani_adminmap_anonymous 0
mani_adminswap_anonymous 0
mani_admingimp_anonymous 0
mani_adminvote_anonymous 0
mani_adminsay_anonymous 0
mani_adminkick_anonymous 0
mani_adminslay_anonymous 0
mani_adminban_anonymous 0
mani_adminburn_anonymous 0
mani_adminnoclip_anonymous 0
mani_adminmute_anonymous 0
mani_admincash_anonymous 0
mani_adminsetskin_anonymous 0
mani_admindropc4_anonymous 0
mani_admintimebomb_anonymous 0
mani_adminfirebomb_anonymous 0
mani_adminfreezebomb_anonymous 0
mani_adminhealth_anonymous 0
mani_adminbeacon_anonymous 0
mani_admingravity_anonymous 0

// ************************************************** ***************************
// Module : Chat flooding control
//
// Desc : This is to control chat spam with the game
// ************************************************** ***************************
// Sets the time threshold for chat spamming (0 = off, 1.5 is a good
// value for use)
mani_chat_flood_time 0
// Sets the message the player will receive when they are spamming
mani_chat_flood_message "STOP SPAMMING THE SERVER !!"

// ************************************************** ***************************
// Module : Basic auto balance teams
//
// Desc : This is a very basic auto balancer, this does not take into
// account player skill
// ************************************************** ***************************
// Set to 1 for auto team balancing at end of rounds (an alternative to the
// CSSource built in team balancer)
mani_autobalance_teams 1
// 0 = Players balanced regardless if dead or alive, 1 = dead players swapped
// first followed by alive players, 2 = only dead players can be swapped
mani_autobalance_mode 1

// ************************************************** ***************************
// Module : Current Time Display
//
// Desc : This controls the time of day message formatting
// ************************************************** ***************************
// 1 for military style time, 0 for 12 hour clock
mani_military_time 1
// Set to your servers timezone or leave it blank, it will be added to the
// end of the time when displayed
mani_thetime_timezone "E-burg"
// mani_adjust_time cvar allows you to specify the number of minutes to
// add or subtract from your server clock when you type thetime in game.
// If you server is 20 minutes fast set mani_adjust_time -20, if it is
// 30 minutes slow set mani_adjust_time 30.
mani_adjust_time 0

// ************************************************** ***************************
// Module : Gimping
//
// Desc : This controls the messages displayed when a player is gimped and
// un-gimped
// ************************************************** ***************************
// Message displayed when a player is gimped
mani_gimp_transform_message "Everyone point and laugh at the Gimp!"
// Message displayed when a player is un-gimped
mani_gimp_untransform_message "The gods are merciful, The Gimp is back to normal"

 
KocmoC_2PДата: Среда, 09.12.2009, 11:47 | Сообщение # 6
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// ************************************************** ***************************
// Module : Voting functionality
//
// Desc : There are two types of vote. System started where an admin has
// triggered a vote or User started where a user has started a vote
// The following cvars control the configuration of the voting
// ************************************************** ***************************
// Allow voting 1 = on, 0 = off (this cvar controls ALL voting)
mani_voting 1
// Defines the last number of maps played to not show in random votemap lists
mani_vote_dont_show_last_maps 3
// Defines the time in minutes a extend vote will add to the timeleft counter
mani_vote_extend_time 10
// Defines the whether the a map can be extended
mani_vote_allow_extend 1
// Defines amount of time in seconds a vote will be allowed for
mani_vote_allowed_voting_time 60
// Defines whether a random map vote will be displayed towards the end of
// the map
mani_vote_allow_end_of_map_vote 1
// Number of extensions a map is allowed via user vote or random map vote,
// 0 = infinite
mani_vote_max_extends 1
// Number of rounds to extend by if mp_winlimit is not 0
mani_vote_extend_rounds 10
// Define the file to use for random map vote
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
mani_vote_mapcycle_mode_for_random_map_vote 0
// Define the file that admin can select from for admin
// started vote.
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
mani_vote_mapcycle_mode_for_admin_map_vote 0
// Defines how many minutes before the end of the map that a random map vote
// is started
mani_vote_time_before_end_of_map_vote 3
// Defines how many maps can be in the end of map vote
mani_vote_max_maps_for_end_of_map_vote 3
// Defines the vote percentage required to set map
mani_vote_end_of_map_percent_required 60
// Defines the vote percentage required to set rcon vote
mani_vote_rcon_percent_required 60
// Defines the vote percentage required to set question vote
mani_vote_question_percent_required 60
// Defines the vote percentage required to set map vote
mani_vote_map_percent_required 60
// Defines the vote percentage required to set random map vote
mani_vote_random_map_percent_required 60
// This cvar determines how the players see the votes during voting
// 0 = quiet mode,
// 1 = show players as they vote but not their choice,
// 2 = Show voted choice but not player,
// 3 = show player name and their choice
mani_vote_show_vote_mode 3
// Following cvar now has 2 modes of operation
// 0 = alive players will see vote menu,
// 1 = alive players will need to type vote to access the menu,
mani_vote_dont_show_if_alive 0
// Allow user started votemaps
mani_vote_allow_user_vote_map 0
// Allow the users to extend maps if time based
mani_vote_allow_user_vote_map_extend 1
// Allow the users to kick players by vote
mani_vote_allow_user_vote_kick 1
// Allow the users to ban players by vote
mani_vote_allow_user_vote_ban 1
// Defines the vote percentage required to set an extend map vote
mani_vote_extend_percent_required 60
// Percentage of votes required from players before map change
mani_vote_user_vote_map_percentage 60
// Time after a new map starts that voting is allowed
mani_vote_user_vote_map_time_before_vote 60
// Minimum number of votes required to change a map (override vote percentage)
mani_vote_user_vote_map_minimum_votes 2
// 0 = only when no admin on server, 1 = all the time
mani_vote_user_vote_kick_mode 1
// Percentage of votes required from players before kick occurs
mani_vote_user_vote_kick_percentage 60
// Time after a new map starts that voting is allowed
mani_vote_user_vote_kick_time_before_vote 60
// Minimum number of votes required (override vote percentage)
mani_vote_user_vote_kick_minimum_votes 2
// 0 = only when no admin on server, 1 = all the time
mani_vote_user_vote_ban_mode 0
// Percentage of votes required from players before kick occurs
mani_vote_user_vote_ban_percentage 60
// Time after a new map starts that voting is allowed
mani_vote_user_vote_ban_time_before_vote 60
// Minimum number of votes required (override vote percentage)
mani_vote_user_vote_ban_minimum_votes 2
// Time in minutes for the ban, 0 = permanent ban
mani_vote_user_vote_ban_time 30
// 0 = ban by ID, 1 = ban by IP, 2 = ban by ID and IP
mani_vote_user_vote_ban_type 0
// Allow rock the vote
mani_vote_allow_rock_the_vote 1
// Defines the vote percentage required to set map
mani_vote_rock_the_vote_percent_required 60
// Time before rockthevote can be started after a new map starts
mani_vote_time_before_rock_the_vote 60
// Number of nominations included in the vote
mani_vote_rock_the_vote_number_of_nominations 32
// Number of random maps chosen from votemaplist.txt
mani_vote_rock_the_vote_number_of_maps 16
// Percentage of players on server required to type rockthevote before
// it starts
mani_vote_rock_the_vote_threshold_percent 60
// Minimum number of players required to type rockthevote before it starts
mani_vote_rock_the_vote_threshold_minimum 4
// This controls the default mode a player will have their 'show vote progress'
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the death beam functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
// 1 = default on, 0 = default off
mani_player_settings_vote_progress 1
// ************************************************** ***************************
// Module : Word filter module
//
// Desc : The following cvars control the configuration of the chat word filter
// ************************************************** ***************************
// 0 = off, 1 = show warning to player, 2 = show filtered text
mani_filter_words_mode 0
// Message shown to player
mani_filter_words_warning "SWEARING IS NOT ALLOWED ON THIS SERVER !!!"
 
KocmoC_2PДата: Среда, 09.12.2009, 11:47 | Сообщение # 7
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// ************************************************** ***************************
// Module : Sounds Control
//
// Desc : The following cvars control how system sounds are configured. This
// is not related to the Quake sounds
// ************************************************** ***************************
// Set to the number of sounds you wish a regular non-admin player to be able
// to use per round
mani_sounds_per_round 0
// Set to 1 if you want alive players not to hear sounds triggered by dead
// players
mani_sounds_filter_if_dead 0
// mani_sounds_auto_download is a cvar to control whether server sounds
// (not quake sounds) are auto downloaded to a client. If set to 0 you must
// provide your own .res files to initiate transfers to a client.
// If you change this value from 1 to 0 while the server is running you
// must restart your server.
mani_sounds_auto_download 1
// This controls the default mode a player will have their death beam mode
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the death beam functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
// 1 = default on, 0 = default off
mani_player_settings_sounds 1
// ************************************************** ***************************
// Module : Plugin Logging
//
// Desc : The following cvars control how the plugin logging is configured
// ************************************************** ***************************
// Admin logging parameters
// Directory where logs will be stored under the mani_path directory
// The logging mode you wish to use
// 0 = default placing of log files in the same .log files that Valve creates
// 1 = logs created per map change using the same style filenames that Valve
// uses in the mani_log_directory directory
// 2 = One large file is written in the mani_log_directory
// 3 = A log is written as a steam id for each admin that runs a command, the
// format is STEAM_x_x_xxxxxxxx.log
mani_log_mode 2
// Path where the logs are stored
mani_log_directory "mani_logs"

// ************************************************** ***************************
// Module : Death Beams
//
// Desc : The death beams show a solid beam when you die between the point
// where your attacker killed you from and the point where you
// were when you died. Only the victim will see the beam
// ************************************************** ***************************
// 0 = death beams not allowed, 1 = death beams are shown if player
// has them turned in their settings
mani_show_death_beams 0
// This controls the default mode a player will have their death beam mode
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the death beam functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
mani_player_settings_death_beam 1

// ************************************************** ***************************
// Module : Anti IP Ghosting
//
// Desc : The plugin can be configured to blind players on the same IP once
// they die and another player is still alive. At the point when all
// players ghosting on the same IP are dead they will be able to see
// again.
// ************************************************** ***************************
// This cvar prevents players on the same IP from viewing the game whilst
// another player on the same IP is still alive. Admins on the same IP are
// immune from this and there is an immunity flag that can also be used.
// 0 = Dont blind ghosters on same IP, 1 = blind ghosters on same IP address
mani_blind_ghosters 0
// The following cvars can prevent players using the same IP taking over
// your server by having a majority vote and kicking players so they can play.
// 0 = Players on same IPs cannot use voteban
// 1 = Players on same IPs can use voteban
mani_vote_allow_user_vote_ban_ghost 1
// 0 = Players on same IPs cannot use votekick
// 1 = Players on same IPs can use votekick
mani_vote_allow_user_vote_kick_ghost 1

// ************************************************** ***************************
// Module : Decal Map Adverts
//
// Desc : In game map adverts can be placed onto static objects in the game
// such as walls.
// ************************************************** ***************************
// 1 = turn on map adverts, 0 = turn off map adverts
mani_map_adverts 0
// Note about the following cvar. If you enable war mode with
// mani_map_adverts_in_war 0 then you must either change map or get the
// players to type 'retry' in their console for the existing adverts to disappear
// 1 = allow map adverts with war mode on
// 0 = disallow map adverts in war mode
mani_map_adverts_in_war 0

// ************************************************** ***************************
// Module : Anti-cheat
//
// Desc : For the most part this code is now out of date as Vac should pick
// up the cheat type that this looks for so it is not worth turning on
// the detection at the current time.
// ************************************************** ***************************
// 1 = enable cheat detection
// 0 = disable cheat detection
mani_protect_against_cheat_cvars 0
// Set number of cheat detections required before action is taken
mani_protect_against_cheat_cvars_threshold 5
// 0 = Ban by Steam ID, 1 = Ban by IP, 2 = Ban by Steam and IP
mani_protect_against_cheat_cvars_mode 0
// 0 = permanent ban otherwise specifies the number of minutes
mani_protect_against_cheat_cvars_ban_time 0
// 0 = off otherwise set to the number of name changes allowed before
// action is taken (this was for a hack that constantly changed a player's
// name making it hard to find the actual player to ban)
mani_player_name_change_threshold 15
// 0 = reset name change count per round
// 1 = reset name change count per map
mani_player_name_change_reset 0
// 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IP
mani_player_name_change_punishment 0
// 0 = permanent ban otherwise specifies the number of minutes
mani_player_name_change_ban_time 0
// ************************************************** ***************************
// Module : Extra spawnpoints
//
// Desc : Extra spawnpoints can be turned on and off using the following cvar
// ************************************************** ***************************
// 0 = off, 1 = on (will use spawnpoints.txt file)
mani_spawnpoints_mode 0
// ************************************************** ***************************
// Module : Custom Skin Control
//
// Desc : The following cvars are used to configure the options for the skins
// ************************************************** ***************************
// For custom skins in CSS, set this to 1 to force
// cl_minmodels 1, cl_min_t 4, cl_min_ct 4 on them when they join
//mani_skins_force_cl_minmodels 0
// 0 = Dont allow admins to have admin skins, 1 = Allow admins to have admin
// skins
mani_skins_admin 0
// 0 = Dont allow public skins for normal players, 1 = Allow public skins
// for normal players
mani_skins_public 0
// 0 = Dont force first skin in list for public player, 1 = Force first skin
// in list on public player
mani_skins_force_public 0
// 0 = Allow all skins to be selected via ma_setskin, 1 = Only allow misc
// skins to be used
mani_skins_setskin_misc_only 0
// 0 = Dont auto download skin resources, 1 = auto download skin resources
// to clients
mani_skins_auto_download 0
// 0 = Dont allow immunity players to have reserved skins,
// 1 = Allow immunity players to have reserved skins
mani_skins_reserved 0
// 0 = No menu on team join, 1 = show skin chooser on team join,
// 2 = show settings menu on team join
mani_skins_force_choose_on_join 1
// 0 = no custom skins for bots, 1 = use random public class skins on bots
mani_skins_random_bot_skins 1

// ************************************************** ***************************
// Module : Spray Tag Tracking
//
// Desc : The spray tag tracking module allows an admin to check the details
// of who sprayed a tag within the game using the command ma_spray
// while near the spray in question
// ************************************************** ***************************
// Spray Tag Tracking control
// 0 = off, 1 = on
mani_spray_tag 0
// Time in seconds that a spray will be tracked for
mani_spray_tag_spray_duration 120
// Max distance away from a spray that you can be for acquisition
mani_spray_tag_spray_distance_limit 500
// Use effect to show which spray is being targetted
// 0 = none
// 1 = beam (defaults to glow for DoD)
// 2 = glow
mani_spray_tag_spray_highlight 1
// Non-permanent ban time in minutes
mani_spray_tag_ban_time 60
// Console messages
mani_spray_tag_warning_message "Please stop using your spray"
mani_spray_tag_kick_message "You have been kicked for using an offensive spray"
mani_spray_tag_ban_message "You have been banned for 60 minutes through using an offensive spray"
mani_spray_tag_perm_ban_message "You have been permanently banned for using an offensive spray"
// 0 = Allow sprays on the server
// 1 = Block all sprays on the server (must have mani_spray_tag 1)
mani_spray_tag_block_mode 0
// Warning message if sprays are blocked
mani_spray_tag_block_message "Sprays are blocked on this server !!"
// Amount of damage to inflict for a spray tag warn with slap option
mani_spray_tag_slap_damage 0

 
KocmoC_2PДата: Среда, 09.12.2009, 11:47 | Сообщение # 8
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// ************************************************** ***************************
// Module : Warmup Timer
//
// Desc : Warmup timers are used at the start of a map. A timer can be setup
// that will restart the map after a set amount of time. For something
// like CSS this means late joiners can still start on the pistol round
// and not miss out. For CSS there is a specific cvar to allow only
// knives to be used during this period.
// ************************************************** ***************************
// 0 = No warmup time on map load
// Greater than 0 = number of seconds after map load until map restarts and
// play continues as normal.
mani_warmup_timer 90
// 1 = visible countdown displayed in center of screen
// 0 = no countdown displayed
mani_warmup_timer_show_countdown 1
// For CSS only, set to 1 for knife mode where players are only allowed to use
// knives during the warmup period
mani_warmup_timer_knives_only 1
// For CSS only, allow players to respawn when dying in the warmup knife round
// only
mani_warmup_timer_knives_respawn 1
// Set the following to 1 if you do not want TK punishments to be used during
// the warmup round. Set to 0 if you wish to allow tk punishments
mani_warmup_timer_ignore_tk 0
// If you want the knife mode to be disabled on fy_ and aim_ maps where guns
// are already on the ground set this to 1, set to 0 if you do not care
mani_warmup_timer_knives_only_ignore_fyi_aim_maps 1
// Set this to 1 for unlimited HE Grenades during warmup (this is really good fun !!)
mani_warmup_timer_unlimited_grenades 0
// Items to give to player at spawn i.e weapon_ak47, item_assaultsuit etc
mani_warmup_timer_spawn_item_1 "item_assaultsuit"
mani_warmup_timer_spawn_item_2 ""
mani_warmup_timer_spawn_item_3 ""
mani_warmup_timer_spawn_item_4 ""
mani_warmup_timer_spawn_item_5 ""
// If friendly fire is enabled normally setting this to 1 will disable it
// during the course of the warmup
mani_warmup_timer_disable_ff 0

// ************************************************** ***************************
// Module : Menu options
//
// Desc : The following options determine the type of menu you wish to use
// and how they are displayed
// ************************************************** ***************************
// Set to 1 for in game amx style menus, or 0 for Escape style menus
// This is overriden by the gametypes.txt file if the game does not support
// AMX style menus. At the time of writing there are only 3 games that support
// the AMX style. CS:S, DoD:S and HL2CTF
mani_use_amx_style_menu 1
// 0 = No sorting of menus, 1 = Sort most menus by players name
mani_sort_menus 1

// ************************************************** ***************************
// Module : External logging (V1.2 required)
//
// Desc : This configures extra logging that is required by extern stats
// programs like hlstatsx and psychostats for body hit group counts
// and accuracy related to weapon types.
// ************************************************** ***************************
// Enables disables the logging 0 = off, 1 = on
mani_external_stats_log 1
// Option to allow extra logs within war mode, 0 = off, 1 = on
mani_external_stats_log_allow_war_logs 0
// Option for CSS to log bot kills or not
// 0 = do not log bot kills
// 1 = log bot kills
mani_external_stats_css_include_bots 0

// ************************************************** ***************************
// Module : Save scores
//
// Desc : This module saves player scores when they leave a map then restores
// their scores if they then rejoin on the same map. For CSS this can
// also include cash if the option is set. If a map is restarted via
// mp_restartgame the saved scores are reset
// ************************************************** ***************************
// Enabled/Disabled save scores functionality, 0 = off/1 = on
mani_save_scores 0
// Amount of time in minutes to store a player score for, if set to 0 the score
// will be tracked for the duration of the map
mani_save_scores_tracking_time 15
// For CSS only if set to 1 the save scores module will also restore their cash
// too. 0 = off/1 = on
mani_save_scores_css_cash 0

// ************************************************** ***************************
// Module : Auto Join restriction
//
// Desc : This module can stop a player from selecting a specific team and
// force them to join using auto-assign or join spectator. As an
// extension to this it can also remember the team that the player is
// assigned to and force them to rejoin that team if they re-connect on
// that map. The auto-join module can be overriden by ma_swapteam,
// auto balancing and any extern plugins such as etb or ptb.
// ************************************************** ***************************
// Option to enabled/disable the functionality. By having it enabled the player
// must use auto-assign when joining a team
// 1 = on/0 = off
mani_team_join_force_auto 0
// When set to 1 the plugin will store the team the player was on and force them
// to that team if they try to re-connect or change team within the game.
mani_team_join_keep_same_team 0

// ************************************************** ***************************
// Module : Steam ID Pending kicker
//
// Desc : This module can kick a player whos steam ID is stuck at
// STEAM_ID_PENDING after a certain time period. When kicked the user
// will be shown a message asking them to re-connect
// ************************************************** ***************************
// Option to specify the number of seconds to wait after the player joins the
// server before kicking them. A suggested value is about 15-20 seconds.
// If set to 0 the functionality is disabled
mani_steam_id_pending_timeout 30
// An option to display to admin when a player was kicked for having a
// steam id pending problem.
mani_steam_id_pending_show_admin 1

// ************************************************** ***************************
// Module : AFK Manager
//
// Desc : This module can control how to manage players who are AFK. It works
// by tracking keyboard and mouse movements rather than in game player
// positions. The manager can be configured to work using the number
// of rounds that a player is AFK for or by a set number of seconds
// a player can be AFK.
// ************************************************** ***************************
// Cvar to turn on/off the AFK Manager 0 = off, 1 = on
mani_afk_kicker 1
// 0 = Kick to spectator first, then off the server, 1 = Kick straight off the
// server
mani_afk_kicker_mode 1
// 0 = disabled, > 0 = number of rounds before a player is kicked off server or
// to spectator
mani_afk_kicker_alive_rounds 1
// 0 = disabled, > 0 = number of rounds before being kicked off server
mani_afk_kicker_spectator_rounds 0
// 0 = disabled, > 0 = number of seconds before a player is kicked off server or
// to spectator
mani_afk_kicker_alive_timer 0
// 0 = disabled, > 0 = number of seconds before being kicked off server
mani_afk_kicker_spectator_timer 0
// 0 = Immune player is not moved at all, 1 = Immune player will be moved to spectator
// but not kicked
mani_afk_kicker_immunity_to_spec_only 0

 
KocmoC_2PДата: Среда, 09.12.2009, 11:48 | Сообщение # 9
Админ;)
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// ************************************************** ***************************
// Module : Betting Module
//
// Desc : This module is a simple betting module similar to the Mattie's
// event script by ajax though not as complex.
// ************************************************** ***************************
// 0 = Disable betting, 1 = Enable betting
mani_css_betting 0
// 0 = Players can bet when alive or dead, 1 = Players can only bet when dead
mani_css_betting_dead_only 1
// This determines if a in a x vs 1 situation if the single player who the
// odds are against wins, they receive the losing wager pot.
// The setting determines at what number of players that this option applies
// e.g 5 vs 1, you would set it to 5, 3 vs 1, set it to 3.
// In the example of 5 vs 1. If the total bets made total $4000 for the team of
// 5 and they lose, the player who killed all 5 will receive the $4000 that was
// wagered against that player.
mani_css_betting_pay_losing_bets 0
// 0 = No announcement, 1 = announcement made to place bets
mani_css_betting_announce_one_v_one 0

// ************************************************** ***************************
// Module : Bounty Module
//
// Desc : This module is a bounty module similar to that of Firesnakes Script
// for Matties event scripts. The bounty module tracks a players kill
// streak. Once past a certain amount of kills that player has a bounty
// placed on their head. The person who then kills that player receives
// the bounty
// ************************************************** ***************************
// 0 = Disable, 1 = Enable the module
mani_css_bounty 0
// Sets the kill streak required to have a bounty placed on a player
mani_css_bounty_kill_streak 5
// Sets the start bounty for the player
mani_css_bounty_start_cash 1000
// Sets the amount of cash add to a players bounty for surviving a round with
// a bounty on their head
mani_css_bounty_survive_round_cash 500
// Sets the amount of cash added to a players bounty for killing another player
// whilst having a bounty on themseleves
mani_css_bounty_kill_cash 250
// Sets the colour a player should turn into when a bounty is on them when playing
// as CT
mani_css_bounty_ct_red 255
mani_css_bounty_ct_green 255
mani_css_bounty_ct_blue 255
mani_css_bounty_ct_alpha 255
// Sets the colour a player should turn into when a bounty is on them when playing
// as T
mani_css_bounty_t_red 255
mani_css_bounty_t_green 255
mani_css_bounty_t_blue 255
mani_css_bounty_t_alpha 255

// ************************************************** ***************************
// Module : Objectives Module for CSS
//
// Desc : This module is an objectives module that slays all players who have
// not completed their team objectives at the end of a round. For example
// if the CTs choose not to defuse a bomb, they will be slayed. If
// the terrorists refuse to plant the bomb, they will be slayed at the
// end of the round.
// ************************************************** ***************************
// 0 = Disable, 1 = Enable
mani_css_objectives 0

// ************************************************** ***************************
// Module : Miscallaneous
//
// Desc : Small cvars for various controls
// ************************************************** ***************************
// Call to the mani_quake_sounds.cfg file if it exists
// exec mani_quake_sounds.cfg
// The following cvar controls how the mapcycle is calculated
// 0 = standard Valve map cycle,
// 1 = if you don't want your mapcycle to reset to the first in the
// list when moving to a map not in the cycle,
// 2 = random cycle (uses mani_vote_dont_show_last_maps cvar to exclude
// last maps played)
// 3 = skip to the next unplayed map in the map cycle list until all maps
// have been played when it is reset.
mani_mapcycle_mode 3
// 0 = Normal game play
// 1 = players get free HEs in CSS at spawn and after an HE has been thrown
mani_unlimited_grenades 0
// Force all dead players to run overview_mode 0 every game frame
mani_war_mode_force_overview_zero 0
// Set this to allow stacking of players in CSS
// (overrides cs_stacking_num_levels cvar)
mani_cs_stacking_num_levels 2
// mani_use_ma_in_say_command When set to 1 you must use the prefix ma_ in
// say commands, if 0 you can drop the ma_ prefix if you wish
// This is only for in game say commands and for Beetlefart compatibilty if
// you use it.
mani_use_ma_in_say_command 0
// 0 = All Dead talk off, 1 = All dead talk on
mani_dead_alltalk 0
// Set to 0 for normal mode, set to 1 for spam removal.
// This cvar is useful if you are using Mattie's Event Scripts that call
// plugin functions so the chat area is not spammed.
mani_mute_con_command_spam 0
// Enable disable top left ma_say and ma_chat
mani_adminsay_top_left 1
// Enable disable chat area ma_say and ma_chat
mani_adminsay_chat_area 1
// Allow admin say at bottom of screen
mani_adminsay_bottom_area 0
// Allow users to chat to admins using ma_chat
mani_allow_chat_to_admin 1
// Defines whether the command ff executed is shown only to the player or the
// whole server (1 = player only)
mani_ff_player_only 0
// Defines whether the command nextmap executed is shown only to the player or
// the whole server (1 = player only)
mani_nextmap_player_only 0
// Defines whether the command timeleft executed is shown only to the player
// or the whole server (1 = player only)
mani_timeleft_player_only 0
// Defines whether the command thetime executed is shown only to the player or
// the whole server (1 = player only)
mani_thetime_player_only 0
// This defines how long the burn time should be for in seconds when a player
// is burned by admin
mani_admin_burn_time 20
// This defines whether a message will be displayed when a hostage stops
// following you in CSS.
mani_hostage_follow_warning 0
// This allows you to change the prefix of chat commands, the default is @
mani_say_command_prefix "@"

 
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